GearTerra


A celebrated science-military group that played a pivotal role against the rise of Abandoned Sectors.

58 years after the Artunian War, a directionless GearTerra first discovered Memorians. Thanks to their swift and coordinated efforts, thousands of families from throughout the world were safely relocated to Fulcrum City—kickstarting the Three Cities Era. Working alongside the Overseers, GearTerra uncovered the exact mechanisms behind Gloom-Corruption. Since then, they dedicated themselves to reversing the corruption from and continued spread of Red Gloom.

Decades of unsuccessful efforts against Red Gloom slowly led GearTerra to increasingly controversial actions and secretive experimentation. Public exposure of these activities eventually resulted in the group’s official disbandment. While GearTerra’s largest divisions were hunted down and captured by the police, some splinter units survived, with some remnants trying to restore the organization to their former glory.

As a military group, GearTerra is composed of the following ranks:

  • General: The leader that oversees strategy, research direction, and all operations.

  • Colonels: Mid-level commanders that coordinate field missions and manage squads.

  • Scouts: Entry-level operatives that carry out most on-the-ground assignments.

Geometric Axiom


An Axiom that allows its user to shapeshift.

This Axiom is usually exclusive to Plexians.

Ghost Axiom


An Axiom that allows its user to create and control a spiritual energy which manifests as Ghost-Fire.

Ghost-Fire


An ethereal energy that can interact with Ghosts and Specters.

Ghost-Fire manifests as flames that are blue or purple in color, with the exact color varying on the user. These ghostly flames have very different properties than normal fire. They are not extinguished by water and are fueled by the user’s soul.

Glass Axiom


An Axiom that allows its user to create and control glass.

Gloom Axiom


An Axiom that allows its user to create and control Red Gloom.

Gloom-Binding


A permanent link that is formed between a victim of Gloom-Corruption and the Red Gloom that infected them.

Gloom-Binding occurs when a being transforms into a Memorian. Even if they return back to normal, their soul is permanently changed by the experience, forever infected and connected to the specific batch of Red Gloom that caused their corruption. This means the destruction of a bound batch of Red Gloom can severely harm—or even kill—all the beings connected to it. Because of this, Red Gloom bound to humans is carefully stored and protected.

Gloom-Corruption


A process that can occur when a living being is exposed to high doses of Red Gloom.

Because the proper dose of Red Gloom is only a single drop, anything greater will cause a being to become overly consumed by their memories. This “hyper-memory” effect is so powerful that sensory information becomes harmful, and this constant pain can cause the affected to become a violent Memorian.

Visually, Memorians lose all color in their bodies, except for some areas which become red, including their whole eyes. Soul Scars will also erupt throughout their body.

Gloom-Corruption is NOT permanent, but it is extremely difficult to reverse. Sufficient intelligence and willpower can restore a being back to normal. However, the survivor’s soul is permanently changed by the experience, with their inner eyelids also losing all their color.

Gold Age of Axisguards


An era of warriors that have been retroactively considered to be axisguards.

This era took place during the Artunian War and concerned the actions of the second Valor Legion.

Gold Axiom


An Axiom that allows its user to create and control gold.

Gravity Axiom


An Axiom that allows its user to control the forces of gravity.

Greykin


A human born with grey-colored skin, an extremely rare occurrence.

Gullacians


Tall avian beings that possess a connection to the elemental forces of the world.

Conflicts with their rivals—Dragons and Plexians—has led to a decrease in their numbers over time.

Halcyon


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Hallsham Central


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Hammerspace Ability


An incredibly rare non-Axiom ability that can only be used by bearers of the Ventra Birthmark.

With the Hammerspace Ability, users can shine their birthmark. All matter hit by this shine can then be transported to a pocket dimension. Matter can then be mentally retrieved and ejected through another shine.

The user can also weaponize the shine, de-activating the transportation effect to make the shine cause damage.

Hilt of the Golden


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H-Nutrient


A special nutrient created to increase the speed of healing within a living body. It can also be called the Healing Nutrient or Health Nutrient.

H-Nutrient is derived from leftover shards of Axionite production that have been infused with a cold healing gas. As such, the nutrient takes the form of a small pale blue crystal. It was developed by medical students Sylvia and Oswin and their mentor Dr. Cormac, while it is physically produced by Nuclei.

To ingest H-Nutrient, the user must bite down hard on the crystal. If done correctly, the crystal will break, releasing a powerful blast of the healing gas that must be absorbed into the mouth. This hard bite and the gas’ sharp cold can be very uncomfortable, affecting the thin nerves in the user’s teeth and jaw.

Hollow Woods


A large, secluded forest area in the world.

As its name would suggest, the Hollow Woods is completely devoid of living beings.

Hyalo-Tower


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Hysteric Surge


A heightened state of power exclusive to users of the Crimson Axiom.

While in this state, the user’s body turns bright red as they convert almost all their blood plasma into Crimson Energy, sparing only the plasma in their vital organs. Using this state massively increases the user’s physical strength, durability, and speed, but leaves them severely dehydrated and weakened after the state expires.

Ice Axiom


An Axiom that allows its user to create and control the element of ice.

Illusion Axiom


An Axiom that allows its user to create and control a clear, afterimage-producing energy to form illusions.

Internal Electro-Genesis


An extremely rare birth condition.

Internal Electro-Genesis is a mutation, occurring when the Electric Axiom does not develop correctly within a human body. The condition causes a human to constantly generate electric currents inside their body. The older the human gets, the stronger these currents become—until they eventually turn lethal. However, the currents are only generated while the affected human is conscious.

Ire-Eye


A condition that all human Trueborns express during times of intense anger.

While expressing ire-eye, the colors of the human’s pupils shift from darkest to lightest, their irises shifting to pure white as a result.

Judgement Spear


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Ki


A power system that is connected to the body. It is also called Chi and Qi, with its user typically called a Ki-Bearer.

The use of Ki draws upon the energy produced by a being’s body. As such, Ki is dependent on the strength and status of the body; injured and recovering bodies will use Ki less effectively than ones in peak condition. The Ki Axiom is also required for Ki to be used.

Ki has a yellow color theme and is part of the Aspect Trio. Its mental counterpart is Psionics, and its spiritual counterpart is Magic. This power system is far less complex than its counterparts, meaning Ki’s power ceiling is lower but more easy to reach.

Ki Axiom


An Axiom that allows its user to use Ki, a power system with a connection to the body.

Kinesis Tinting


A rare trait in Axioms that create and control a substance.

When a being has Kinesis Tinting, the substance they control immediately gains an unusual color and property. This prevents other beings from controlling their substance, even via telekinesis from the Aspect Trio.

Lava Axiom


An Axiom that allows its user to create and control lava.

Left-Tilt


A Stress Type that occurs when the Left and Center Atriums are the only atriums with an active Axiom.

The heartbeat pattern produced by this Stress Type is ((THUM-THUM... THUM-THUM... hum...))

Light Axiom


An Axiom that allows its user to create and control the holy element of light.

Locked Axiom


An Axiom that is inaccessible to their user.

With enough concentration and effort, some locked Axioms can be tapped into, but in very limited ways.

Locked Axioms are naturally unlocked by their user over the course of their life, usually through training and aging. However, some locked Axioms are extremely difficult to unlock; Special rituals and external sources exist to unlock these Axioms.